23.01.17

 

BBC Fringe

 

 

 

 

A developmental WIP of some work I've been doing in response to a D&AD New Blood brief set by the BBC:

 

How might BBC at the Edinburgh Festivals capture the spirit of the

events for those who can’t attend? Use the power of technology to help the BBC connect a global audience with the Edinburgh experience.

 

 

 

There is now an abundance of new tech that make immersive experiences accessible to all. This new technology can transport us to new and exciting places, and allow us to experience things even if we are not physically present. There are also simpler ways of creating an immersive experience for the user. By including simple features such as a map, to navigate around the city, and street names on each live stream, the user can become accustomed to their virtual surroundings. If you have never visited a city, you will inevitably use a map to navigate. This system is familiar and exploratory, so it's place in the design of the BBC Fringe system is equally as important as the immersive VR element in creating a full experience for the user.

08.01.17

 

Experiments in Material Design

 

 

 

 

As a result of an on-going project undertaken whilst working at Prophet, I have recently been spending a lot of time working within the bounds of Google Material Design. I have been particularly interested in their recently updated motion guidelines. Being able to give tactility and physicality to objects and 'material' digitally is no simple task, but it is something that is important when connecting with the user. Below are a few examples of how physicality can be placed upon digital material.